Motivating students through course gamification and blackboard tools

Presentation Resources

Presentation slides (PDF)

Sample Syllabus / Schedule (PDF)

References

Gameful Pedaogy by GradeCraft

Boskic, N., & Hu, S. (2015). Gamification in Higher Education: How we Changed Roles. Proceedings Of The European Conference On Games Based Learning, 1741-748.

Cózar-Gutiérrez, R., & Sáez-López, J. (2016). Game-based learning and gamification in initial teacher training in the social sciences: an experiment with MinecraftEdu. International Journal Of Educational Technology In Higher Education, 13(1), 1-11. doi:10.1186/s41239-016-0003-4

Erenli, K. (2013). The Impact of Gamification. International Journal Of Emerging Technologies In Learning, 15-21. doi:10.3991/ijet.v8iS1.2320

Faiella, F., & Ricciardi, M. (2015). GAMIFICATION AND LEARNING: A REVIEW OF ISSUES AND RESEARCH. Journal Of E-Learning & Knowledge Society, 11(3), 13-21.

Rule, R. (2016). Workshop- Gamification: a Hands-on Session to Explore this Motivational Technique. https://community.blackboard.com/docs/DOC-2136-workshop-gamification-a-hands-on-session-to-explore-this-motivational-technique